Merging to camera animations into one.

If you ever want to link two camera animations together. Here’s how.

Create a new camera. Add a floating point slider called ‘mix’. It will be used to switch between the two animations. Now add this expression to the ‘local matrix’ knob. Change the name of the cameras according to your setup.
[text light=”true”]
Camera1.world_matrix*mix.0+Camera2.world_matrix*(1-mix.0)
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Here’s an example.